Oculus Go Standalone Virtual Reality Headset - 64GB

About the product

  • Personal Viewing: The littlest, big screen. Crystal clear optics and state-of-the-art 3D graphics make your headset feel more like a personal theater.
  • Viewing with Friends: Watch with friends. Meet up in VR with friends and fans from around the world to catch live sports, concerts, or just your favorite TV show.
  • Portable & Easy to use: Ready when you are. Experience portable, all-in-one VR. That means no PC, phone, wires or hassles.
  • Controller: Effortless control. Whether it's navigating to your favorite shows or to a far-off land, the intuitive controller makes getting there a cinch.
  • Built-In Audio: Surrounded by sound. Spatial audio drivers are built right into the headset, providing dramatic, immersive sound without the need for bulky or tangled headphones. Oculus Go also features a 3.5 mm audio jack.


From the manufacturer

Product description
Edition:64GB
Oculus Go is a whole new way to watch in VR. With crystal clear optics and state-of-the-art 3D graphics, the headset feels more like a personal theater. Just put it on, switch it on, and enjoy the littlest, big screen around. Watch a movie on a 180” inch screen, catch a sold-out concert from the front row, or just hang out with friends from anywhere. It's portable, comfortable, and designed to be ready when you are. That means no wires, no PC, and no phone to drop in. All you have to do sit back, relax, and go.

Top customer reviews

I received my Oculus Go 64GB yesterday and I have to say, as an Oculus Rift owner and huge VR/AR enthusiast, I'm very pleased with what Oculus has pulled off here. This headset fits comfortably mid-way between the Samsung Gear VR and Oculus Rift and at $250 with a huge app library, it has a lot going for it. This could very well be the ticket to mainstreaming VR with a self-contained, wireless, affordable, comfortable, versatile and content-rich VR platform that will suit a wide range of interests out there.

The hardware is great. It's minimalistic, clean and modern. Very compact and as a Rift owner, you immediately notice how free you feel with no cables attached to a PC. The velcro-like straps are vastly more comfortable than the Rift's similar velcro/rubber set-up and quick to get on. You need far less adjustment when changing users, which is a major downside to high-end VR like the Rift or HTC Vive. Removable facial insert for easy cleaning and ability to swap in a spacer for glasses or (soon) prescription lense overlays was so needed. (TIP: Don't toss the box it comes in. Flip over the top lid and place the bottom tray into it for a convenient holder - very thoughtful for them to include that detail!) Overall, I'm glad they kept the design and form factor of the Rift. Remember, your kids/grandkids will ridicule you for wearing these bulky abominations 15 years from now, so less is more until we're all wearing low-profile visors by 2030s!

Regarding the visuals, they are surprising very good! Compared to Rift, what I've noticed is that the resolution isn't as sharp, perhaps as a result of the lenses and hardware limitations given the price-point, but what is amazing is how much better it is at finding that focus sweetspot. It takes literally seconds to adjust on your face, which I guess is the point for this device - it's pick up and go, very casual. The Rift is a bit of a pain because you have to get the straps just right, angle the visor just right, and finally get the IPD slider (inter-pupillary distance) just right. People are going to love this about the Go. It's quick to jump into when you just want to kick back and enjoy some VR. (TIP: If you've never experienced VR yet, DO NOT bother with the "Welcome to VR" app. It's a terribly dated app from the early Samsung Gear VR days and honestly feels like a Disney World ride circa 1980s. They need to pull it from the Store, free or not.) The other thing I noticed right away is that despite a less resolution than Rift, there is less screen-door effect...you can't see the pixels as easily which is common for this generation hardware. FOV (field of view) seems pretty comparable to Rift as well, so that's a plus.

One thing you have to realize with this device, however, is that you are not going to get the full immersion that you get with high-end VR like Rift and Vive. You don't have external sensors tracking your position, so you cannot move around the real-world to move within VR. So you can't move within your space around objects. But that's ok, because this device isn't meant for that. What I actually found surprisingly nice is that because you a less immersed, you never feel totally disconnected from the real world, which allows you to carry on conversations with others and be aware of your surroundings. For a casual device like this, that's a plus. With Rift, I actually don't like to use it unless I know I won't be disturbed because it's jarring to be interrupted while you're deep in a game, for example. With Go, I'm much more relaxed and comfortable.

Let's point out one major positive here: the software. There are 100s of titles at launch. And hardware is nothing without great software. I've read some folks talking about the Lenova Mirage Solo running Google Daydream, which appears to be a decent piece of hardware, but there are only a couple exclusive titles worth talking about...the rest are not much more than product demos. Oculus has a huge range of quality software from games, to short films, to documentaries, to art and modeling, education, and more. You benefit from the Samsung Gear VR library, Go-specific titles, and Rift ports and spin-offs. You just can't get that anywhere else until HTC releases their Go competitor with access to Steam's library. But what's new with the Go came as a surprise to me: it's a great multimedia tool for actually watching TV! On the Rift, watching TV is annoying to set up and just not comfortable - you'd rather watch on your TV. But with Go, it's so easy to put on the headset, start the app, and now you're watching Netflix in a theater on a huge screen. I actually can see valid uses for this, like watching shows with the kids in bed, while I'm in bed. It's surprisingly nice.

Anyway, I could go on and on and I've only scratched the surface of what the Go can do. I am really thrilled with this device and now I can enjoy VR more frequently, even when I only have time for a brief session. It's also much more accessible to my family instead of just an object of curiosity. For more intense sessions, I have my Rift. Very happy with my purchase. Go demo it and see if you agree!